An environment mapped car with vertex and
pixel shaders for the corona lights effect
Includes camera animation
(light effect is camera position dependant)
Download this file (for Max 7+)
Download this file (for Max 5.1+)
Ocean scene ported from Ati's Render
Monkey examples
The water is animated when you click the
play animation button or move the time slider
Download this file (for Max 7+)
Download this file (for Max 5.1+)
The scene from the Using Render Monkey
Shaders tutorial
Note: Copy the files from the "shaders" folder
to the "oFusion/Media/shaders" folder of
your installation
Download this file (for Max 7+)
A simple glass effet using alpha environment
mapping
(glass effect is camera position dependant, click
the play button for the animation)
Download this file (for Max 8+)
An Environment map reflection effect using
alpha mask to reflect on specific parts of the
texture only
A single pass and a multipass (can define alpha
opacity/transparency) materials are provided
(click the play button for the animation)
Download this file (for Max 8+)
3 Texture blend effect based on the RGB value
of vertices, the ammount of Red for the first
texture, the ammount of Green for the second
texture and the ammount of Blue for the third
texture
Download this file (for Max 8+)
See video from the example scene
Similar scene as the 3 texture blend effect but
with a LightMap to add light/shadows to the
object (4 textures)
Download this file (for Max 9+)
Metal material with normal mapping, gloss
mapping, fresnel reflection (2 lights)
Shader (VS 2, PS 2)
Download this file (for Max 9+)
Normal mapped material with specular
attenuation effect
Shader (VS 2, PS 2)
Download this file (for Max 9+)
GPU Animated grass with GPU billborads
Shader (VS 2, PS 2)
Download this file (for Max 9+)
Smooth "fuzz" covered surface
Camera dependant edge light effect that
produces the perception of the surface being
covered by fine fuzz
Shader (VS 2, PS 2)
Download this file (for Max 9+)
Fresnel edge effect
Shader (VS 2, PS 2)
Download this file (for Max 9+)
GPU Fur material (with light support)
Shader (VS 2, PS 2)
Download this file (for Max 9+)
A wet glossy surface
Shader (VS 2, PS 2)
Download this file (for Max 9+)
Animated Water material with bump map and
geometric waves (environment mapped)
Shader (VS 2, PS 2)
Download this file (for Max 9+)
The same effect as the Animated Water material
but with transparency support (alpha) to display
what is below the water plane
Shader (VS 2, PS 2)
Download this file (for Max 9+)
A phong-shaded plastic material (1 light)
Shader (VS 2, PS 2)
Download this file (for Max 9+)
A Skin material (for soft translucent surfaces)
Produces a similar to a Sub-Surface Scattering
effect, where the object is tinted by the diffuse
light below the surface
Shader (VS 2, PS 2)
Download this file (for Max 9+)
See video from the example scene
'Eve' model from the video courtesy of
Ahrin Media Labs
Advanced glass effect with reflection and
refraction
Shader (VS 2, PS 2)
Note: This effect is included with the "GPU
glass effect" scene
Download this file (for Max 9+)
See video from the example scene