New CE version 1.8 changelog notes
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000018 |
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4.0 / 5.0 (10 votes)
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7013 |
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New version, with new productive features and new fixes (cummulative update for CE users)
New Features:
Max 9 support
Architectural Material support
Skeletons can be exported with no animations defined in the animation list
Added support for user/custom bone handle IDs when using Biped/Phy animation modifier
Bones are created in a "sort by name" mode if no custom handle IDs are specified
Terrain (Octree) Scene Manager enabled
New Scene Manager World Geometry support
Clear World Geometry button added to the 'Scene' panel
New World Geometry loaded doesnt clear the current scene objects
Show Helpers option enabled
Show Helpers debug size can be defined in the 'Viewport' panel
Shader parameter editor supports system localization
Fixes:
Correctly export of objects in groups
Fixed export of XRef objects, using the object's base name for the mesh
Fixed issues when exporting some specific linked objects
Fixed rotation sign switching issue in object/rigid animations
Fixed object not preserving its position between identical keyframes
Fixed Lod generation not enabled in the preview viewport
Fixed several issues with Materials added to the Material Library
Correctly clone/copy of Materials (and their shader/parameters if defined)
Fixed shader properties export
Fixed several issues in shader parameter editor
Fixed properties of default shaders not displayed in the shader editor
Fixed issue with texture animation frames that prevented texture animations to be displayed
Improved 'Clear Scene' methods
Improved animation scale in skinned animated objects
Improved AABB generation to support Ogre Eihort version
Number of simultaneous lights correctly exported in Materials
Fixed Shader programs loading rom custom folder issues
Texture Scale modified to match the values defined in max when evaluating/upgrading materials
Fixed path names of meshes and materials when using "sub-location paths" and "auto register locations"
Fixed duplicated or incorrect names of node/object animations in the scene file
Fixed xref and instanced object related issues
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