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New CE version 1.8 changelog notes

Article ID: 000018
Rating: 4.0 / 5.0 (10 votes)
Views: 5075

New version, with new productive features and new fixes (cummulative update for CE users)

New Features:

Max 9 support

Architectural Material support

Skeletons can be exported with no animations defined in the animation list

Added support for user/custom bone handle IDs when using Biped/Phy animation modifier

Bones are created in a "sort by name" mode if no custom handle IDs are specified

Terrain (Octree) Scene Manager enabled

New Scene Manager World Geometry support

Clear World Geometry button added to the 'Scene' panel

New World Geometry loaded doesnt clear the current scene objects

Show Helpers option enabled

Show Helpers debug size can be defined in the 'Viewport' panel

Shader parameter editor supports system localization


Fixes:

Correctly export of objects in groups

Fixed export of XRef objects, using the object's base name for the mesh

Fixed issues when exporting some specific linked objects

Fixed rotation sign switching issue in object/rigid animations

Fixed object not preserving its position between identical keyframes

Fixed Lod generation not enabled in the preview viewport

Fixed several issues with Materials added to the Material Library

Correctly clone/copy of Materials (and their shader/parameters if defined)

Fixed shader properties export

Fixed several issues in shader parameter editor

Fixed properties of default shaders not displayed in the shader editor

Fixed issue with texture animation frames that prevented texture animations to be displayed

Improved 'Clear Scene' methods

Improved animation scale in skinned animated objects

Improved AABB generation to support Ogre Eihort version

Number of simultaneous lights correctly exported in Materials

Fixed Shader programs loading rom custom folder issues

Texture Scale modified to match the values defined in max when evaluating/upgrading materials

Fixed path names of meshes and materials when using "sub-location paths" and "auto register locations"

Fixed duplicated or incorrect names of node/object animations in the scene file

Fixed xref and instanced object related issues

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