New CE version 1.8.6 changelog notes
Article ID: |
 |
000026 |
Rating: |
 |
4.4 / 5.0 (27 votes)
|
Views: |
 |
10592 |
|
New version, with new productive features and new fixes (cummulative update for CE users)
Previous CE version: 1.8
Notes:
Enabled Pose animation support (via morpher modifier)
Enabled Vertex Animation support (any vertex modifier supported, or via manual vertices animation during the time range)
Pose and skeletal animations can be in the same time frame
New Features:
Added Scene XRef support
Improved Object XRef support
Improved support for objects with multiple modifiers in the stack
Added defined folder location support for External Skeletal Animations (.anim files)
Added vertex animation support (any vertices animation supported, either using modifiers or manually animating vertices over time)
Added helper preview viewport state support
Added shape/spline preview viewport display support (with control knots)
Added configurable debug size for displaying helpers and shape/splines (and control knots)
Improved Object Instances support
Added 'Use Shortest Path' support when creating animations
Improved 'InPlace' mode animation generation for the new skeletal animation system
Added scale support for 'InPlace' mode animation generation
Added rotation value test to avoid orientation flips in rigid or node animations
Added Object Based LOD display support in the preview viewport
Improved Tangent Vectors generation log (reports where the buffer the tangent vectors were created)
Increased the number of morph target channels supported (any number supported)
Imrpoved Skeletal matrix generation
Skeletal Bones are sorted by name (default)
Improved manual skeletal bone id configuration
Skeletal hierarchies can have manually defined bone ids and automatic ids (handles) in the same skeleton
Skeletal animations using the skin modifier automatically uses all of the necesary bones (no need manually to add them to the modifier, phy modifier uses this behavior)
If bone ids are duplicated within a skeletal hierarchy, it is reported to the user in the log
Added global or local skeletal animation support in the preview viewport
Imrpoved 'clear scene' method (more robust)
Increased value numbers resolution (to 8 decimal digits) for exported objects in scene file
Added Material XRef support
Added multiple pass support for alpha animations
Added 'FogOverride' checkbox to control the fog override state
Improved alpha animation keyframe generation
Added ORT alpha animation support (cycle and loop alpha animation)
Improved Architectural material support
Added custom scripted material support (from .material files)
Added enabling pixel formats in RenderToTexture according to the base hardware
Added instant display of opacity value (from pass material) in preview viewport
Added regional settings support for float values in the shader parameters editor
Fixes:
Fixed object matrix generation
Fixed vertex generation with object offset
Fixed AABB object generation
Fixed duplicate objects in some Groups
Fixed preview display being not refreshed on some specific machines when transforming objects
Fixed some scene settings not preserving its controls state in the export dialog
Fixed User Properties control disabled in some specific cases
Fixed Invert Normals issue
Fixed Material files being created when exporting with custom scene format plugins and they have not enabled them
Fixed animation optimizer enable and disable state
Fixed 'InPlace' skeletal animation not being generated in some specific cases
Fixed skeletal animation orientation flips
Fixed skeletal animation scale generation
Fixed skeletal animation scale generation on CAT2 hierarchies
Fixed object position and offset in skeletal animated objects
Fixed incorrect generation of rotations on skeletal animated objects
Fixed skeletal keyframes being removed when the animation stays for several frames (the animation range is being correctly preserved and created in this cases)
Fixed WorldGeometry file not being enabled when loading a scene
Fixed Sky material selection when the preview viewport is not active
Fixed camera FOV value generation
Fixed HLSL shader parameters in the parameters editor
Fixed Material using shaders not being correctly added to a material library
Fixed Materials using shaders not generating corretly the default parameters
Fixed Materials using shaders applied to several objects in the scene
Fixed 'MaxSimultaneousLights' value in pass material not being correctly exported
Fixed TextureUnit scale issues
Fixed TextureUnit angle value when evaluating a current material
Fixed issue when the opacity value (in pass material) was changed with the Auto Key Mode on
<< back
|